// Copyright 叶湘 ( weixin:yexiang841, email:yexiang841@qq.com ), Shitouren Studio. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "Q3D_CPPE_HitTag.generated.h"

/**
 * 
 */
UENUM(BlueprintType, Category = Q3D_HitTag, meta = (Tooltip = "命中标签(C++)：可用于描述命中的来源，目前是单标签，后期考虑改成多标签，比如火球可分解成火焰和球"))
enum class EQ3D_CPPE_HitTag : uint8
{
	Tag_Config UMETA(Tooltip = "标签：配置"),
	Tag_Debug UMETA(Tooltip = "标签：测试"),
	Tag_Fire UMETA(Tooltip = "标签：火焰"),
	Tag_Ball UMETA(Tooltip = "标签：球"),
	Tag_FireBall UMETA(Tooltip = "标签：火球"),
};
